g t●o pro

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le without a worki●ng real-name system〓? Who knows my■ age on the Interne○t? I may even use my〓 parents' ID to p■ass the check duri〓ng the registratio●n," another n◆etizen named Tale■nteer questi●oned. The 〓number of online 〓players in China◆ has reached○ 217 million and t●he sales r●evenue has re●ached 20.8 bill〓ion yuan ($3 billion■) in 2008, making Ch●ina the worl●d's second l○argest onlin●e games market a■fter the Un〓ited States. Unlike ●their players, h●owever, a

s is a

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    positive mo

    t◆ least one operato●r of an on〓line game is?/p> v○e, netizens w

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    onder h〓ow the

    ?welcoming the gove○rnment initia〓tive. "This

    system wo■uld act
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    ually keep th●em from acc

    is a v◆ery welcome system,"● said Serena ◆Sh

    essin●g the sit
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    es. "H●ow c

    ao, a game ○planner at Our Game ○Co., Ltd. "It ev〓en helps us to sati○sfy our custom●ers.

    an the ◆Interne
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